


Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. "The Entrenched" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. Placeholder Text now active for koreana, koreanb, schinese, german, russian, spanish, czech, brazilian, japanese, french Party: +33% Stress Healing Received (1 Round) On Kill: Debuff Party: +15% Stress (Battle) On Kill: Refresh Party's Limited Use Skills On Melee Attack: Party: +10% DMG, +7 Dodge On Friendly Skill: Self: +12% Stress Received On Friendly Skill: Deal 6 Stress to Self (80%) On Friendly Skill: Target: -8% Crit Chance On Friendly Skill: Self: -75% Stress Healing Skills On Melee Attack: Deal 3 Bleed (3 Turns, 140%) Heal Target for a small amount, Cure Bleed, Increase Crit Resistance High Damage, requires either Self Guarded or Target Marked, Debuffs Self for -50% DMG on this skill after use. 1.Īctivates Riposte (-50% DMG, Scales Acc, Riposte Hit Marks Target) Moderate stress heal, buff all allies stats vs Marked.īuff's target's DMG in Pos 1, Prot and Move Resist while Guarding, Marks the target, debuffs the target for more stress while not guarding, and moves the target to Pos.

Stun with a heavy Stun Chance boost against Guarding. As an attack, Retreating Flare can be used to move the Entrenched back 1, mark the target, and debuff the target's dodge heavily.ĩ5 ACC, -50% DMG, +7% Crit, Cannot be Upgraded The Entrenched has a unique movement skill, Retreating Flare, which replaces the standard movement skill. “Few are able to stand before the horrors of man, fewer still are invigorated by them.”
